Inherits from NSObject
Declared in RLMRealm.h
RLMRealm.mm

Properties

autorefresh

Set to YES to automatically update this Realm when changes happen in other threads.

@property (nonatomic) BOOL autorefresh

Discussion

If set to YES (the default), changes made on other threads will be reflected in this Realm on the next cycle of the run loop after the changes are committed. If set to NO, you must manually call refresh on the Realm to update it to get the latest version.

Even with this enabled, you can still call refresh at any time to update the Realm before the automatic refresh would occur.

Notifications are sent when a write transaction is committed whether or not this is enabled.

Disabling this on an RLMRealm without any strong references to it will not have any effect, and it will switch back to YES the next time the RLMRealm object is created. This is normally irrelevant as it means that there is nothing to refresh (as persisted RLMObjects and RLMArrays have strong references to the containing RLMRealm), but it means that setting RLMRealm.defaultRealm.autorefresh = NO in application:didFinishLaunchingWithOptions: and only later storing Realm objects will not work.

Defaults to YES.

Declared In

RLMRealm.h

path

Path to the file where this Realm is persisted.

@property (nonatomic, readonly) NSString *path

Declared In

RLMRealm.h

readOnly

Indicates if this Realm was opened in read-only mode.

@property (nonatomic, readonly, getter=isReadOnly) BOOL readOnly

Declared In

RLMRealm.h

schema

The RLMSchema used by this RLMRealm.

@property (nonatomic, readonly) RLMSchema *schema

Declared In

RLMRealm.h

Class Methods

defaultRealm

Obtains an instance of the default Realm.

+ (instancetype)defaultRealm

Return Value

The default RLMRealm instance for the current thread.

Discussion

The default Realm is used by the RLMObject and RLMArray class methods which do not take a RLMRealm parameter, but is otherwise not special. The default Realm is persisted as default.realm under the Documents directory of your Application on iOS, and in your application’s Application Support directory on OS X.

RLMRealm objects are cached internally by Realm, and calling this method multiple times on a single thread within a single iteration of the run loop will normally return the same RLMRealm object. If you specifically want to ensure a RLMRealm object is destroyed (for example, if you wish to open a Realm, check some property, and then possibly delete the Realm file and re-open it), place the code which uses the Realm within an @autoreleasepool {} and ensure you have no other references to it.

Warning: RLMRealm instances are not thread safe and can not be shared across threads or dispatch queues. You must call this method on each thread you want to interact with the Realm on. For dispatch queues, this means that you must call it in each block which is dispatched, as a queue is not guaranteed to run on a consistent thread.

Declared In

RLMRealm.h

defaultRealmPath

Returns the location of the default Realm as a string.

+ (NSString *)defaultRealmPath

Return Value

Location of the default Realm.

Discussion

~/Application Support/{bundle ID}/default.realm on OS X.

default.realm in your application’s documents directory on iOS.

See Also

Declared In

RLMRealm.h

migrateDefaultRealmWithBlock:

Performs a migration on the default Realm.

+ (NSError *)migrateDefaultRealmWithBlock:(RLMMigrationBlock)block

Parameters

block

The block which migrates the Realm to the current version.

Return Value

The error that occurred while applying the migration, if any.

Discussion

Before you can open an existing RLMRealm which has a different on-disk schema from the schema defined in your object interfaces, you must supply a migration block which converts from the disk schema to your current object schema. At the minimum your migration block must initialize any properties which were added to existing objects without defaults and return a new schema version which is higher than the version of the on-disk schema.

You should always call this method on startup if you have any migrations that may need to be run. Realm will not call your migration block if the schema of the file on disk matches your currently defined object schema. Calling this method after the defaultRealm has been created will throw an exception.

Warning: Unsuccessful migrations will throw exceptions. This will happen in the following cases:

  • The migration block was run and returns a schema version which is not higher than the previous schema version.
  • A new property without a default was added to an object and not initialized during the migration. You are required to either supply a default value or to manually populate added properties during a migration.

Migrations which fail for other reasons (such as filesystem errors) will return a NSError object which describes the error.

See Also

Declared In

RLMRealm.h

migrateRealmAtPath:withBlock:

Performs a migration on a Realm at a path.

+ (NSError *)migrateRealmAtPath:(NSString *)realmPath withBlock:(RLMMigrationBlock)block

Parameters

realmPath

The path of the Realm to migrate.

block

The block which migrates the Realm to the current version.

Return Value

The error that occurred while applying the migration if any.

Discussion

Like migrateDefaultRealmWithBlock:, but for a Realm at a given path rather than the default Realm. This must be called before you first open a Realm at the given path, but you may open Realms at other paths first.

Declared In

RLMRealm.h

realmWithPath:

Obtains an RLMRealm instance persisted at a specific file.

+ (instancetype)realmWithPath:(NSString *)path

Parameters

path

Path to the file you want the data saved in.

Return Value

An RLMRealm instance.

Discussion

RLMRealm objects are cached internally by Realm, and calling this method multiple times with the same path on a single thread within a single iteration of the run loop on will normally return the same RLMRealm object.

Warning: RLMRealm instances are not thread safe and can not be shared across threads or dispatch queues. You must call this method on each thread you want to interact with the Realm on. For dispatch queues, this means that you must call it in each block which is dispatched, as a queue is not guaranteed to run on a consistent thread.

Declared In

RLMRealm.h

realmWithPath:readOnly:error:

Obtains an RLMRealm instance with persistence to a specific file with options.

+ (instancetype)realmWithPath:(NSString *)path readOnly:(BOOL)readonly error:(NSError **)error

Parameters

path

Path to the file you want the data saved in.

readonly

BOOL indicating if this Realm is read-only (must use for read-only files)

error

If an error occurs, upon return contains an NSError object that describes the problem. If you are not interested in possible errors, pass in NULL.

Return Value

An RLMRealm instance.

Discussion

Like realmWithPath, but with the ability to open read-only realms and get errors as a NSError out parameter rather than exceptions.

Warning: Read-only Realms do not support changes made to the file while the RLMRealm exists. This means that you cannot open a Realm as both read-only and read-write at the same time. Read-only Realms should normally only be used on files which cannot be opened in read-write mode, and not just for enforcing correctness in code that should not need to write to the Realm.

Declared In

RLMRealm.h

useInMemoryDefaultRealm

Make the default Realm in-memory only.

+ (void)useInMemoryDefaultRealm

Discussion

The default Realm is persisted to disk unless this method is called.

Because in-memory Realms are not persisted, you must be sure to hold on to a reference to the RLMRealm object returned from this for as long as you want the data to last. Realm’s internal cache of RLMRealms will not keep the in-memory Realm alive across cycles of the run loop, so without a strong reference to the RLMRealm a new Realm will be created each time. Note that RLMObjects and RLMArrays that refer to objects persisted in a Realm have a strong reference to the relevant RLMRealm, as do RLMNotifcationTokens.

Warning: This must be called before any Realm instances are obtained. An exception will be thrown if a persisted default Realm already exists.

Declared In

RLMRealm.h

Instance Methods

addNotificationBlock:

Add a notification handler for changes in this RLMRealm.

- (RLMNotificationToken *)addNotificationBlock:(RLMNotificationBlock)block

Parameters

block

A block which is called to process RLMRealm notifications.

Return Value

A token object which can later be passed to removeNotification: to remove this notification.

Discussion

The block has the following definition:

 typedef void(^RLMNotificationBlock)(NSString *notification, RLMRealm *realm);

It receives the following parameters:

  • NSString *notification: The name of the incoming notification. RLMRealmDidChangeNotification is the only notification currently supported.
  • RLMRealm *realm: The realm for which this notification occurred

Declared In

RLMRealm.h

addObject:

Adds an object to be persisted it in this Realm.

- (void)addObject:(RLMObject *)object

Parameters

object

Object to be added to this Realm.

Discussion

Once added, this object can be retrieved using the objectsWhere: selectors on RLMRealm and on subclasses of RLMObject. When added, all linked (child) objects referenced by this object will also be added to the Realm if they are not already in it. If linked objects already belong to a different Realm an exception will be thrown.

The object to be added cannot have been previously deleted from a Realm (i.e. isDeletedFromRealm) must be false.

Declared In

RLMRealm.h

addObjectsFromArray:

Adds objects in the given array to be persisted it in this Realm.

- (void)addObjectsFromArray:(id)array

Parameters

array

NSArray or RLMArray of RLMObjects (or subclasses) to be added to this Realm.

Discussion

This is the equivalent of addObject: except for an array of objects.

See Also

Declared In

RLMRealm.h

beginWriteTransaction

Begins a write transaction in an RLMRealm.

- (void)beginWriteTransaction

Discussion

Only one write transaction can be open at a time. Write transactions cannot be nested, and trying to begin a write transaction on a RLMRealm which is already in a write transaction with throw an exception. Calls to beginWriteTransaction from RLMRealm instances in other threads will block until the current write transaction completes.

Before beginning the write transaction, beginWriteTransaction updates the RLMRealm to the latest Realm version, as if refresh was called, and generates notifications if applicable. This has no effect if the RLMRealm was already up to date.

It is rarely a good idea to have write transactions span multiple cycles of the run loop, but if you do wish to do so you will need to ensure that the RLMRealm in the write transaction is kept alive until the write transaction is committed.

Declared In

RLMRealm.h

commitWriteTransaction

Commits all writes operations in the current write transaction.

- (void)commitWriteTransaction

Discussion

After this is called the RLMRealm reverts back to being read-only.

Calling this when not in a write transaction will throw an exception.

Declared In

RLMRealm.h

deleteObject:

Delete an object from this Realm.

- (void)deleteObject:(RLMObject *)object

Parameters

object

Object to be deleted from this Realm.

Declared In

RLMRealm.h

deleteObjects:

Delete an NSArray or RLMArray of objects from this Realm.

- (void)deleteObjects:(id)array

Parameters

array

RLMArray or NSArray of RLMObjects to be deleted.

Declared In

RLMRealm.h

refresh

Update an RLMRealm and outstanding objects to point to the most recent data for this RLMRealm.

- (void)refresh

Declared In

RLMRealm.h

removeNotification:

Remove a previously registered notification handler using the token returned from addNotificationBlock:

- (void)removeNotification:(RLMNotificationToken *)notificationToken

Parameters

notificationToken

The token returned from addNotificationBlock: corresponding to the notification block to remove.

Declared In

RLMRealm.h

transactionWithBlock:

Helper to perform a block within a transaction.

- (void)transactionWithBlock:(void ( ^ ) ( void ))block

Declared In

RLMRealm.h