public static enum SyncSession.State extends Enum<SyncSession.State>
INACTIVE
.
A Realm will automatically synchronize data with the server if the session is either ACTIVE
or DYING
and SyncSession.isConnected()
returns true
.
Enum Constant and Description |
---|
ACTIVE
The Realm is open and data will be synchronized between the device and the server
if the underlying connection is
ConnectionState.CONNECTED . |
DYING
The Realm was closed, but still contains data that needs to be synchronized to the server.
|
INACTIVE
This is the initial state.
|
Modifier and Type | Method and Description |
---|---|
static SyncSession.State |
valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static SyncSession.State[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final SyncSession.State INACTIVE
ACTIVE
when a Realm is opened.public static final SyncSession.State ACTIVE
ConnectionState.CONNECTED
.
The session will remain in this state until the Realm
is closed. In which case it will become DYING
.
public static final SyncSession.State DYING
INACTIVE
.public static SyncSession.State[] values()
for (SyncSession.State c : SyncSession.State.values()) System.out.println(c);
public static SyncSession.State valueOf(String name)
name
- the name of the enum constant to be returned.IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is null