RLMPermission
@interface RLMPermission : RLMObject
A permission which can be applied to a Realm, Class, or specific Object.
Permissions are applied by adding the permission to the RLMRealmPermission singleton
object, the RLMClassPermission object for the desired class, or to a user-defined
RLMArrayRLMRealmPrivileges
, RLMClassPrivileges
, and
RLMObjectPrivileges
for details about what each of the properties mean when applied to
that type.
-
The Role which this Permission applies to. All users within the Role are granted the permissions specified by the fields below any objects/classes/realms which use this Permission.
This property cannot be modified once set.
Declaration
Objective-C
@property (nonatomic) RLMPermissionRole *_Nonnull role;
Swift
var role: RLMPermissionRole { get set }
-
Whether the user can read the object to which this Permission is attached.
Declaration
Objective-C
@property (nonatomic) _Bool canRead;
Swift
var canRead: Bool { get set }
-
Whether the user can modify the object to which this Permission is attached.
Declaration
Objective-C
@property (nonatomic) _Bool canUpdate;
Swift
var canUpdate: Bool { get set }
-
Whether the user can delete the object to which this Permission is attached.
This field is only applicable to Permissions attached to Objects, and not to Realms or Classes.
Declaration
Objective-C
@property (nonatomic) _Bool canDelete;
Swift
var canDelete: Bool { get set }
-
Whether the user can add or modify Permissions for the object which this Permission is attached to.
Declaration
Objective-C
@property (nonatomic) _Bool canSetPermissions;
Swift
var canSetPermissions: Bool { get set }
-
Whether the user can subscribe to queries for this object type.
This field is only applicable to Permissions attached to Classes, and not to Realms or Objects.
Declaration
Objective-C
@property (nonatomic) _Bool canQuery;
Swift
var canQuery: Bool { get set }
-
Whether the user can create new objects of the type this Permission is attached to.
This field is only applicable to Permissions attached to Classes, and not to Realms or Objects.
Declaration
Objective-C
@property (nonatomic) _Bool canCreate;
Swift
var canCreate: Bool { get set }
-
Whether the user can modify the schema of the Realm which this Permission is attached to.
This field is only applicable to Permissions attached to Realms, and not to Realms or Objects.
Declaration
Objective-C
@property (nonatomic) _Bool canModifySchema;
Swift
var canModifySchema: Bool { get set }
-
Returns the Permission object for the named Role in the array, creating it if needed.
This function should be used in preference to manually querying the array for the applicable Permission as it ensures that there is exactly one Permission for the given Role in the array, merging duplicates or creating and adding new ones as needed.
Declaration
Objective-C
+ (nonnull RLMPermission *)permissionForRoleNamed:(nonnull NSString *)roleName inArray: (nonnull RLMArray<RLMPermission *> <RLMPermission> *)array;
-
Returns the Permission object for the named Role on the Realm, creating it if needed.
This function should be used in preference to manually querying for the applicable Permission as it ensures that there is exactly one Permission for the given Role on the Realm, merging duplicates or creating and adding new ones as needed.
-
Returns the Permission object for the named Role on the Class, creating it if needed.
This function should be used in preference to manually querying for the applicable Permission as it ensures that there is exactly one Permission for the given Role on the Class, merging duplicates or creating and adding new ones as needed.
-
Returns the Permission object for the named Role on the named class, creating it if needed.
This function should be used in preference to manually querying for the applicable Permission as it ensures that there is exactly one Permission for the given Role on the Class, merging duplicates or creating and adding new ones as needed.
-
Returns the Permission object for the named Role on the object, creating it if needed.
This function should be used in preference to manually querying for the applicable Permission as it ensures that there is exactly one Permission for the given Role on the Realm, merging duplicates or creating and adding new ones as needed.
The given object must have a RLMArray
property defined on it. If more than one such property is present, the first will be used.